![]() If you get in and defeat its guardian, you’ll be treated to exceedingly more precious ritual materials.Īfter you’ve defeated the boss, you’ll get to an elevator which will take you to the next level. These are generally shorter and often contain a treasure room. Most of the time, there will also be an optional preceding area before the main section and a similar one between the main section and the boss (available after you’ve unlocked the boss gate). The gate to the boss room is locked by a lever you need to find and pull in the main section of the level. Every chalice has a set of layers (dungeon levels) - there are usually three layers per chalice.Įach dungeon has a main section and a boos room. They have their own feel, enemies and traps.īut the main structure is always the same. Each corresponds to a different location and time in the game’s past (I think). There are four different areas that the dungeons cover: Pthumeru, Izs, Loran and Hintertomb. The rest of this post will focus on the fixed dungeons. This is the portion the online discussion revolves around, but there’s this whole other area where you just go through the fixed dungeons and explore the remaining bits of lore. Each dungeon is identified by a glyph (its "random seed") and if they share it with you, you can explore the same dungeon and get enough chunks to upgrade every weapon you’ve got. Everyone’s got the same fixed ones, but let’s say someone found a dungeon that’s perfect for farming Blood Stone Chunks. The only thing you need to be online for is: exploring "root" dungeons generated by other people. You select a chalice you want to use (they won’t be consumed, you can repeat this process) and the necessary blood echoes and ritual materials. To create a chalice dungeon, you go to one of the "chalice" gravestones (doesn’t matter which one) and perform the ritual. For example, the Pthumeru Chalice will create the first level of the fixed Pthumeru dungeon whereas the Pthumeru Root Chalice will do the corresponding randomised dungeon. You need a different item for each dungeon and also for each kind. If you want, you can "re-roll the dice" and generate a new layout of the same dungeon. It will have the same theme and general feel, but the level layout will be different, the items and enemies will be in different places and the bosses will be different too. ![]() The other kind is basically a randomly shuffled version of the corresponding fixed chalice. You can think of them as another location in the main game. They have the same layout, item location and bosses. The fixed dungeons never change and they’re the same for everyone. There are two kinds of dungeons: fixed and randomised. There’s very little about how they work in the game itself and the online discussion focuses on the PS Plus-only features. You can use these to construct dungeons with new monsters, items and bosses. Throughout the game, you will collect a few rather strange chalices and a lot of weird materials with puzzling descriptions. I set out to try them out a few weeks back and I’ve just finished that exploration. Online play requires a monthly PlayStation Plus subscription and I play sporadically enough for it to just not be worth it. The discussion around them was rather confusing to me - they seemed to be an online-only thing randomised with glyphs you needed to look up online. These are procedurally generated dungeons you can delve into by using certain special items and completing rituals. They always sounded complicated and missing a lot of what I loved about the main game. Bloodborne: Chalice Dungeons - Aimlessly Going Forward Aimlessly Going Forwardīloodborne has an optional section that I’ve been ignoring during my first playthrough - the Chalice Dungeons.
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